Alright, I got it now. I removed the mouse actions since they are not really necessary. The point is to redimension it to any new dimension by setting W and H variables. For that, after finding the correct x and y relative to the top left corner of the shape meter the only thing left to do is add: ([#W]/320),([#H]/180) to each scale. 320 is the original width and 180 the original height. Now the shapes will follow the dimensions set on W and H.
For those using illustrator (or any other software) to create svgs and convert them into shapes using the vector converter, you can find the correct x and y relative to the top left corner, simply select each shape on the software and making sure top left corner anchor is selected, use the x and y that the software gives you on each shape:
I only used 2 decimals for the real skin I'm working on and it works fine.
Thanks again Yin.![Thumbs Up :thumbup:]()
For those using illustrator (or any other software) to create svgs and convert them into shapes using the vector converter, you can find the correct x and y relative to the top left corner, simply select each shape on the software and making sure top left corner anchor is selected, use the x and y that the software gives you on each shape:
I only used 2 decimals for the real skin I'm working on and it works fine.
Thanks again Yin.

Statistics: Posted by RicardoTM — Yesterday, 8:16 pm